South Philly Project – Roblox Fully Scripted City Roleplay Map
South Philly Project is a large-scale urban roleplay map inspired by South Philadelphia. The environment features residential streets lined with brick row houses, larger buildings, commercial structures, road intersections, sidewalks, streetlights, traffic signals, road markings, and decorative vehicles. The city also includes a fenced basketball court, parking areas, and buildings with interiors, including apartments, houses, stores, and a police station.
The project includes scripted roleplay systems and interactive tools. Police-related features include arrests, handcuffing, grabbing, searching, custody, and database access, alongside team-based gameplay, user interfaces, vehicle spawning, teleportation, and player controls. Additional tools include a working phone, camera, music-playing AirPods, evidence markers, a defibrillator, a fire extinguisher, and various roleplay equipment.
The map combines urban environments, vehicles, character interactions, police equipment, and supporting gameplay systems for city roleplay experiences. Its collection of buildings, tools, interfaces, and scripts can be customized to suit different roleplay scenarios.
KEY FEATURES
- Large urban map inspired by South Philadelphia, featuring residential blocks, commercial buildings, and city streets
- Rows of brick townhouses with front steps, railings, windows, doors, and sidewalk access
- Multiple buildings and interiors, including apartments, houses, stores, and a police station
- Road network with marked lanes, double-yellow center lines, intersections, crosswalks, and sidewalks
- Traffic lights, streetlights, utility poles, and other street infrastructure placed throughout the city
- Decorative vehicles positioned along roads and in designated parking areas
- Large fenced parking lot containing multiple police-style vehicles and surrounding urban structures
- Outdoor basketball court with court markings, hoops, perimeter fencing, and surrounding pavement
- Scripted arrest and post-arrest events supporting police roleplay interactions
- Handcuffing and uncuffing events for restraining and releasing players
- Grab and ungrab events supporting additional player interaction mechanics
- Search events and database interface elements for police-related roleplay activities
- Custody and arrest interfaces supported by dedicated GUIs in the project hierarchy
- Team structure including Civilian, Jail, PFD, PPD, SEPTA, and Transit Police
- Vehicle spawner system with supporting assets and a dedicated vehicle-spawning interface
- Robbable vehicle gameplay elements for crime-focused roleplay scenarios
- Working phone tool for in-game phone-related interactions
- Camera tool for use during city exploration and roleplay activities
- AirPods tool with music playback functionality
- Police and tactical equipment: spike strips, handcuffs, gun permit, police tape, evidence markers, flashbangs, flashlights, masks, and tactical gear.
- Medical and emergency tools: defibrillators, stretcher gear, health boosters, and fire extinguishers.
- Everyday items and props: boomboxes, cameras, phones, AirPods, footballs, drinks, cola, burritos, brooms, bricks, duffle bags, and traffic cones.
- Accessories and clothing: beanies, caps, bandanas, scarves, masks, chains, hats, and other wearable items.
- Additional gameplay tools: ragdoll functionality, teleportation, player grabbing, arrest and custody mechanics, database access, and vehicle spawning.
- Ragdoll functionality and scripted character interaction elements
- Spike strips for vehicle-interception and police roleplay scenarios
- Police equipment including handcuffs, evidence markers, police tape, flashbangs, flashlights, and a gun permit
- Medical and emergency equipment including a defibrillator, stretcher gear, and health boosters
- Fire extinguisher and other utility tools for emergency-service roleplay
- Additional equipment including duffle bags, masks, chains, hats, bandanas, and handheld props
- Multiple interfaces including loading, respawn, settings, teleportation, arrest, custody, database, and search GUIs
- Organized ReplicatedStorage containing modules, constants, remotes, user interfaces, placement systems, and vehicle-spawner assets
- Server-side scripts and service folders supporting the project's roleplay mechanics
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