Sci-Fi Canyon Combat Game – Roblox Fighting Game
A fully scripted Roblox combat game set across a large rocky canyon environment featuring towering cliffs, grassy terrain, ancient stone ruins, underground passages, bridges, stairways, and futuristic structures.
The gameplay combines melee and ranged combat systems with lightsabers, force abilities, jetpacks, weapons, projectiles, and explosive tools. The map includes multiple elevated areas, enclosed ruins, tunnels, and open combat spaces.
The project includes dedicated combat UI for health, force, fuel, cooldowns, kill feed, weapon aiming, backpack controls, and music, alongside scripted camera shake, projectile rendering, jetpack handling, and character effects.
Team-based gameplay is also included with a Bounty Hunter team and additional team configurations.
Key Features
- Large sci-fi canyon environment with towering rock formations
- Ancient stone ruins with large stairways, walls, arches, and structures
- Underground and enclosed ruin areas connected to the main environment
- Grass-covered outdoor combat areas surrounded by cliffs
- Scripted lightsaber combat system with dedicated server and client components
- Force ability system with force triggers and force-related effects
- Jetpack system with scripted flight and jetpack handling
- Jetpack fuel and cooldown interface systems
- Projectile rendering system for ranged combat
- Gun system with dedicated gun configuration and replication storage
- Combat tools including weapons and explosive equipment
- Anti-gravity, jump, and speed potion tools
- TNT explosive tool included in the project
- Scripted camera shake and combat impact effects
- Health interface with player health tracking
- Force meter interface for ability management
- Fuel interface for jetpack gameplay
- Gun cursor interface for ranged weapons
- Kill feed interface for combat events
- Backpack and controls interfaces
- Cooldown GUI for ability and equipment timing
- Music handler and in-game music controls
- Vignette visual effect for gameplay events
- Notification system for scripted player events
- Ragdoll and character sound systems
- Bounty Hunter team configuration for team-based gameplay
- Remote events and replicated systems supporting multiplayer combat
- Large open areas suitable for player-versus-player battles and exploration
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