OTS TPS Gun System – Roblox Multiplayer Gun System
An advanced Roblox gun system built for military, roleplay, and multiplayer combat experiences, combining third-person and over-the-shoulder gameplay with configurable weapon behavior. Each weapon can use its own configuration for firing mode, ammunition, damage, recoil, reload timing, spread, range, and other combat settings.
The system includes a configurable OTS/TPS camera with aim offsets, FOV transitions, recoil movement, weapon sway, and movement effects. Combat feedback includes muzzle flashes, impact effects, hitmarkers, firing and reload sounds, and customizable shell ejection.
Weapons can be connected to Roblox Tools through tool names or WeaponName attributes. The system also supports desktop, mobile, and controller input with a client/server structure for multiplayer gameplay.
Key Features
- Automatic, semi-automatic, burst, pump-action, and bolt-action firing modes
- Per-weapon configuration for damage, RPM, spread, recoil, range, and reload time
- Configurable magazine size, reserve ammunition, projectile count, and damage falloff
- Smooth over-the-shoulder camera system with configurable aim and hip offsets
- Third-person and OTS-only camera modes with configurable FOV transitions
- Server-side shooting validation for fire rate, firing direction, range, and team checks
- Multi-pellet shotgun support with configurable pellet count, spread, pump timing, and falloff
- Custom shell ejection system supporting Rifle, SMG, BMG, and Shotgun casing types
- Custom shell templates for different weapon configurations
- Recoil, weapon sway, and movement bob effects for combat feedback
- Muzzle flash, impact effects, hitmarkers, and configurable weapon feedback
- Firing, reload, and equip sound support for individual weapons
- Roblox Tool integration through tool name matching or WeaponName attributes
- Desktop, mobile, and controller input support with configurable controls
- Clean combat HUD with configurable weapon information and hitmarkers
- Modular weapon configuration structure for adding and editing new weapons
- Multiplayer-ready client/server architecture with server-side shooting validation
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