Gandeng Player Carry System – Roblox Holding Hands Script
The Gandeng Holding Hands System allows players to connect with another player and walk together using an interactive request and acceptance system. Players can select someone, send a carry request, and wait for the other player to accept or reject it. Requests expire automatically if unanswered, and either player can end the connection using the release button.
The system includes synchronized walking animations, IKControl hand alignment, avatar scale adjustments, and smooth follower movement. The follower responds to the carrier's movement, including jumping and climbing stairs, with a configurable vertical delay. Collision between paired characters is disabled to help prevent them from interfering with each other.
The package includes a modular script setup with separate networking, session, rig, hand alignment, and access modules, alongside a central Config module. It supports mouse and touch input, automatically scaled UI, and an optional gamepass requirement that can be enabled by entering a gamepass ID or disabled by setting it to 0.
KEY FEATURES
- Player selection system that lets users choose another player to send a holding hands request.
- Carry Right interaction that sends an invitation to the selected player.
- Accept and Reject prompts that allow the receiving player to control whether the connection begins.
- Automatic expiration for unanswered requests so pending invitations do not remain active indefinitely.
- Smooth follower movement using physics simulated on the carrier's client.
- Walking animations for both players while they are connected.
- Animation speed that follows the movement speed of the paired characters.
- Slight timing variations between the two walking animations for a more natural appearance.
- IKControl hand alignment that keeps the joined hands connected despite changes in arm movement.
- Avatar scale support that calculates side offset and height according to character proportions.
- Adjustable follower positioning to help align players of different avatar sizes.
- Vertical movement tracking that allows the follower to respond to jumps and stairs with a configurable delay.
- Disabled collision between paired characters to reduce unwanted physical interference.
- Automatic separation when either player dies or leaves the game.
- Distance detection that releases the connection when the players move too far apart.
- Manual Release button that allows players to separate at any time.
- Optional gamepass access system controlled through a single ID in the configuration.
- Automatic purchase prompt handling when the feature requires a gamepass.
- Free-access configuration when the gamepass ID is set to 0.
- PC support with mouse-based player selection and interaction.
- Mobile support with touch input and interface scaling for different devices.
- Animated player card displaying the selected player's avatar headshot.
- Invitation popup for incoming holding hands requests.
- Hover and click sound effects for interactive UI elements.
- Dedicated networking module for communication between players and the system.
- Session module for managing active player pairs and their connection state.
- Rig module for handling character setup and movement alignment.
- Hands module for managing IKControl and joined-hand positioning.
- Access module for handling feature availability and optional gamepass requirements.
- Central Config module for managing the main system settings and adjustable values.
Video here
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