Eastern Front Village Battlefield – Roblox WW2 Map
A 6.5k x 6.5k stud Eastern Front environment designed around large-scale WW2 combat and milsim gameplay.
The map combines open fields, dense woodland, rural roads, a village with enterable houses, a lake, military positions, and multiple combat areas.
It includes Soviet and German uniforms, weapons, equipment, medals, tanks, aircraft-related systems, and ACS components.
Multiple scripted systems cover weapons, vehicles, radio communication, artillery, parachuting, teams, explosions, footstep audio, and other gameplay functions.
Key Features
- Large 6.5k x 6.5k stud Eastern Front battlefield for large-scale WW2 gameplay
- 1941 Eastern Front setting with Soviet and German military content
- Dense forest areas surrounding the main battlefield and rural settlements
- Open grassy fields suitable for infantry and vehicle engagements
- Rural village with wooden houses and enterable building interiors
- Lake and surrounding open terrain incorporated into the playable map
- Dirt roads and countryside routes connecting different combat areas
- Military camp with tents, equipment, defensive positions, and field supplies
- Multiple battlefield capture points marked A, B, C, and D
- Soviet and German uniform collections with multiple variations
- Lobby/interior areas containing uniforms, equipment, headgear, and military gear
- WW2-era medal and decoration displays for the included factions
- Weapon room containing multiple rifles, machine guns, grenades, and other equipment
- ACS Engine and ACS server components included in the setup
- Dedicated Weapon Framework Rep and Weapon Framework Server systems
- Server-side bullet simulation through SimulateBulletScript
- Bullet anchoring systems for the weapon framework
- Client-side GunClientScript and local bullet framework
- Gun system giver and attachment matching systems
- Realistic Explosions system included through StarterPlayerScripts
- 120mm Mortar system with HE and smoke shell resources
- Artillery resources including artyModel, shellHE, and shellSMK
- AT_system and logistics-related server systems
- Tank gun resources through TankGunsFolder
- Server-side TurretScript and client-side turret scripting
- Bomb storage and BombHandler systems
- Flare event functionality for aircraft-related gameplay
- Plane zoom and parachute-related character scripts
- R15/R6 Skydiving Script included in StarterCharacterScripts
- Deploy and deploy-chute systems for airborne gameplay
- ParachuteSystem on the server side
- Horse spawn event and horse-related spawning functionality
- Car spawning system for vehicle deployment
- Train remote-event system through TrainRE
- Radio communication resources and RadioMain
- Dedicated RadioEvents and ServerEvents folders
- TeamChanger systems for faction/team management
- Axis and Soviet teams with a separate Choosing team
- Intro and MainGui interfaces within StarterGui
- Soviet and Axis faction interface elements
- Player effects and client handling systems
- CameraShakeUtility and ShakeCamera systems
- Footstep systems in both replicated and player script locations
- Character movement/animation scripts including At ease, Attention, and Salute
- Custom health and character sound systems
- Backpack disable functionality
- Face and skin-color handling scripts
- ServerHandler, MainServerNVG, MainServer, and ProximaMain server systems
- ProximaResources and related Proxima framework components
- MSICConnectV3 and Striker-related server resources
- StrikerGlobalR1 system and StrikerResources folder
- Zone system for designated gameplay areas
- Server-side and client-side event structures for combat interactions
- Gun, tank, artillery, mortar, bomb, and explosion systems integrated into the map
- Soviet and German gear displays covering uniforms and battlefield equipment
- Rural houses containing interiors for infantry and roleplay gameplay
- Large forested combat routes suitable for infantry movement and ambushes
- Open terrain allowing combined infantry and armored operations
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